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Filed under: App Store

Filed under: iPhone, Holidays, App Store, iPod touch

Cook that turkey, drink that wine! Five cooking apps for Thanksgiving

Are you ready for the Thanksgiving Day feast tomorrow? If you're a typical American, the day will go something like this -- wake up, watch the Macy's Thanksgiving Day Parade on TV, watch some football, eat some snacks, cook and eat a huge feast, watch some more football while dozing, eat some dessert, take some Maalox, and go to bed with visions of Black Friday in your mind.

To help with the cooking chores, we offer the following five apps to make your turkey day a bit less hectic and a lot more fun.

#1 -- iCooking American Celebrations

While this app features only 56 recipes, many of which are for other American holidays, the recipes that are included are the classic ones you always wanted to steal from Grandma. iCooking American Celebrations [US$0.99, iTunes Link] is a handy app for iPhone or iPod touch to help you make a memorable feast.

#2 -- Thanksgiving Dinner

Do you just need an app that will give you recipes for the classic Thanksgiving dinner? The aptly-named Thanksgiving Dinner [US$0.99, iTunes Link] has basic recipes for turkey, cornbread stuffing, mashed potatoes, gravy, rolls, cranberry sauce, an orange dessert, and apple crumb pie. If it's your first time cooking the feast for an extended family, you'll love these features: an overall schedule telling you when to start prepping the food and a shopping list.

Continue readingCook that turkey, drink that wine! Five cooking apps for Thanksgiving

Filed under: Analysis / Opinion, iPhone, App Store, iPod touch

Do Android & WebOS need iPod touch clones?

Dan Frommer's post this morning over at Silicon Alley Insider suggests that one of the missing pieces from the competitive pie, as far as Google and Palm's mobile OS offerings are concerned, is a 3G-free & contractless device. Something, perhaps, like the iPod touch. Absent a way for consumers and developers to buy into the platform without the burden of a monthly cellphone contract, he argues, the two players are unlikely to build the critical mass of apps and app purchasers that would grant vitality and staying power in the face of the Apple/App Store ecosystem.

It's easy to see that the touch provides a great boost to the App Store juggernaut; about one-third of the 50 million-plus iPhone OS devices are estimated to be iPod touch units, and all those owners are potential app and music customers. Certainly there's an audience for Android (if not WebOS, which is more telephony-centric to my mind) on a disconnected gadget?

Unfortunately, Frommer's analysis is missing two key pieces of market data. Number one, as was adroitly pointed out by Joachim on Sunday's talkcast, there already is a contract-free developer handheld for Android, available for $399 from the Android Market... exactly what he proposes in the last paragraph of his story. There's also the new Archos 5 Internet Tablet, a consumer-grade, contract-free and phoneless Android tablet, ready for the eager Android personal media player buyers to snap up. (The equivalent contract-free Pre is a stark $899, and there is no 3G-less WebOS device that I can find.) Update: A commenter notes the Creative Zii Egg, another impending Android PMP that looks astonishingly like an Apple product.

That's where we come to the second market truth that Frommer missed, and it's a harsh one: Nobody knows, and nobody cares. Even a guy writing about this precise topic had no idea -- and apparently couldn't quickly discover from a casual search -- that these devices were already out in the field, despite frequent coverage of the Archos device on Engadget and elsewhere over the past few months. If there's any starker evidence that the market for non-phone Android and WebOS devices simply doesn't exist yet, I can't imagine what it would be.

Part of the reason for the iPod touch's success is that it clearly combined two already-successful products: the iPhone and the iPod. The 'elevator pitch' for the device ("It's an iPhone but with Wi-Fi instead of the phone") is simple and straightforward. Unfortunately for Android, there really isn't a dynamic personal media player market anymore that supports a phoneless entrant... it got eaten by the iPod.

I do think it would be healthy for the iPhone and for the portable OS market in general if developers and customers had more contract-free options on the other platforms. Still, the retroactive wish-fulfillment of Frommer's post doesn't bode well. "Oh, they already have that? Gosh."

Filed under: iPhone, App Store, iPod touch, App Review

Gobble up this deal on 1Password Pro touch

To celebrate Thanksgiving, Agile Web Solutions is giving thanks to its customers this week in the form of a free iPhone app. Previously $7.99, 1Password Pro touch [iTunes link] is completely free until December 1st.

Whether or not you use the excellent Mac edition of this app, which was recently updated to version 3.0, 1Password touch is a great addition to your iPod touch or iPhone. Essentially a password manager, this app stores login usernames and passwords, wallet information like credit card numbers, software license keys, and secured notes behind one or two levels of protection (depending on how sensitive you deem the data). With cut and paste functionality, as well as a built-in web browser, it's a great way to simplify logging into password-protected sites or even making online purchases. Of course, to get the most out of the mobile version, a copy running on your Mac is a must. With it, you'll be able to sync your information between the devices.

The standard app is great and all, but since both versions are free for the time being, you might as well grab the Pro. Extra features include folders for better organization, the ability to copy multiple fields to paste elsewhere, and a unique switching mode to quickly copy and past info into Mobile Safari. In addition, there are some Pro-only features on the way including MobileMe and WebDAV syncing (I can't wait for that!), and Favorites.

If you already have the regular touch edition, make sure to back up your data before removing the old app and upgrading to the Pro version. Those with the Mac application can rely on Wi-Fi syncing to ensure the latest info is on the computer, however Agile has instructions on its site for those without. Once you've removed the standard 1Password touch and installed Pro, you can restore the data.

Filed under: Developer, Found Footage, iPhone, App Store, iPod touch

Found Footage: Little World Gifts enters the world of virtual gifting


Have you ever wanted to send a loved one a rose, but knew that you wouldn't be able to deliver it yourself? Or maybe you wanted to cheer up a friend in the hospital, but you were on another continent? If the Liverpudlians at Little World Gifts have their way, you'll soon be exchanging virtual gifts with your friends.

The six-person UK startup has been working on a self-titled iPhone app that they hope to ship in December. The app lets you purchase virtual gifts from a shop and send them to others who either have the app or are Facebook users. As you can see in the video above, the gifts are high-resolution 3D items that you and your friends can touch and manipulate.

Your friends receive push notifications that you've sent them a gift, and can then add them to their collection in their copy of the app, or enjoy them in a separate Facebook app.

In case you think virtual goods are a silly idea, Little Worlds Gifts points out that it is estimated that consumers will spend over US$1 billion on virtual goods in 2009 through online games and social networks. Facebook generates almost US$40 million annually through sales of virtual gifts.

Little World Gifts hasn't announced a price for the app or the virtual gifts, but TUAW will keep an eye on this virtual boutique for future reference.

Filed under: Software, Developer, iPhone, App Store, SDK

Schiller defends App Store approval process

Well here we go. Up until now, we've heard a lot from developers about how much of a mess the App Store's approval process is, from people who've been rejected outright to people who've been forced to resubmit to people who've just given up completely. But we haven't heard much from Apple, and now Phil Schiller has spoken with Business Week about what it is about the App Store's approval process that has devs pulling their hair out.

The verdict? Schiller says the process is in place for a reason. About 90% of the apps submitted merely have bugs or technical issues, and he says for the most part that devs are happy to get that feedback (though TechCrunch doesn't buy that for one second). But the other 10% of the apps Apple denies are simply what they deem "inappropriate," which could be anything from problematic coding (code that steals passwords or other private information), or app content that doesn't belong on the store, from porn to apps that help break the law or steal in some way. Apple is also vicious about trademark defense -- Schiller says that "if you don't defend your trademarks, in the end you end up not owning them."

That all sounds fine and dandy (ok, well, the "inappropriate" label is a little unclear -- that's broad enough that Apple could fit almost anything under that umbrella, which is a bit troubling), but what about all of those angry devs? Unfortunately, Schiller doesn't address at all the idea that Apple might someday allow devs to release apps that haven't been through their approval process, on the App Store or anywhere else. As far as Apple is concerned, it seems like they're keeping their grip on what gets released, and anyone who doesn't like it is welcome to go elsewhere.

[via TheAppleBlog]

Continue readingSchiller defends App Store approval process

Filed under: Software, Odds and ends, iPhone, App Store, iPod touch

eBay Deals iPhone app pushes bargains in your face

Do you use eBay regularly for shopping for goodies? If you do, and if you're an iPhone or iPod touch owner, you probably ought to turn on your device right now and download the new eBay Deals app [Free, iTunes Link].

In eBay parlance, a deal can be one of two things:
  1. An eBay Daily Deal, which is a limited quantity item from a trusted seller, provided with free shipping
  2. An item that is in big demand (an iPhone, for example) with zero bids and with less than four hours to go in the auction
But wait, there's more! The app also uses push notifications to give you the bad news that you're being outbid on an item or to tell you that an auction is just about over. There's a "Shake for Deals" option that provides random deals when you shake your phone.

The app has a nice little tutorial that shows how the features work and what various icons mean. That's a nice touch for getting users up and running quickly. If you're looking for that perfect gift at a bargain price, you may need to look no further than the screen of your iPhone.

Filed under: Software, Odds and ends, Freeware, Deals, iPhone, App Store

Mobile shopping's first Christmas

I don't know that I completely agree with this article over at Business Week (technically, last year was our first Christmas with the App Store), but I think the concept is fascinating. Lauren Sherman and her interviewee Retails Systems Research managing partner Paula Rosenblum reason that this coming Christmas season -- surprise, we're only five days away from Black Friday 2009 -- will be the first where mobile shopping apps (and the smartphones that can run them) will be generally ubiquitous.

Not only will people have access to apps on their iPhone that help them find deals, stores, and prices, but they'll all have 'net-connected phones as well, which many of them actually got last Christmas. You'll see people sending texts to each other, playing games while in line, and even scanning coupons in at the register -- all with their phones.

As I said, this was all possible last Christmas, but since then, we've seen non-iPhones like the Pre and the Droid drop, and the iPhone itself has claimed a lot more customers than Black Friday 2008. These people won't be out buying smartphones, obviously, but they will be using them, and it'll be interesting to see how much this changes the experience. When I was a kid, you planned out your route ahead of time and hit what few stores you could, but between Twitter, apps, and all the other information available on a phone, shopping during the holiday season might be very different this year.

Although you can be sure there will still be lines, parking frustrations, and lots and lots of people buying junk just because it's cheap. Then again, maybe it's better to use that slightly older piece of technology, the desktop browser, and just do the shopping from home.

[via MacBytes]

Filed under: Gaming, Software, iPhone, App Store, iPod touch, First Look

Original Monopoly now available from EA for the iPhone / iPod touch

If an angry, perspiring Steve Ballmer took over control of my iPhone and said I could only have one third-party app on it, I know which app I'd keep. EA's Monopoly Here and Now: The World Edition [US$4.99, iTunes Link] has been my favorite game on the iPhone since it first appeared. Just how much am I addicted to this game? I've played 272 games against three other AI players. At about 45 minutes per game, that's almost nine days of my life that I've spent enjoying Monopoly on my iPhone.

There was always one thing that bothered me about The World Edition: that it wasn't the game I remembered as a child. It uses cities from all over the world, from Gdynia to Montreal, transportation modes from rail to space instead of the four classic railroads, and had some other rule changes that were different.

EA just made my day, since they recently released Monopoly [US$4.99, iTunes Link], and this one is the original classic game. It uses all those streets in or around Atlantic City, N.J. like Baltic Avenue and Park Place, has the four original railroads, and seems to follow the original rules more closely.

Like The World Edition, you play against real or computerized opponents. For real opponents, Monopoly now provides Bluetooth play against up to two other players, or Wi-Fi play against up to three other players. My wife and I found the Wi-Fi play of the World Edition to be a huge battery hog; we'll be trying out the Bluetooth option soon.

The original Monopoly board game was a perennial stocking stuffer when I was a kid, and now the classic Monopoly for iPhone and iPod touch is sure to make a great gift for someone you love.

Filed under: Software, Odds and ends, Holidays, App Store, App Review

Mousing around: A review of Disney theme park iPhone apps

My wife and I are unabashed Disneyphiles, so the last two months have been a lot of fun. After my wife taught a tutorial in L.A. last month, we spent a few days at the West Coast properties -- Disneyland and California Adventure. This month, we had some Disney Vacation Club points left over, so we spent five days at our "home" resort near Disney's Animal Kingdom, Epcot, the Magic Kingdom, and Disney's Hollywood Studios.

I thought these trips would be a perfect opportunity to try out some of the many travel apps that have sprung up for the iPhone, all of which purport to be the solution to all of your Disney dining, lodging, and theme park information needs. As with any genre of app, there are a mixture of good and bad apps available. Since the Thanksgiving holiday weekend is generally a big time to visit the parks, here's a quick tour of a few of the apps that my wife and I used on our trips so you can load up your iPhone if you're going to visit The Mouse over the holidays.

Continue readingMousing around: A review of Disney theme park iPhone apps

Filed under: Analysis / Opinion, Software, App Store

Attention to Detail: What we love in an app

Software. It doesn't matter if it's for a Mac or for an iPhone. There are certain qualities we just love, that make an app really stand out to us. As a rough approximation, we call it "Attention to Detail" but there's a lot more going on than just looking at tiny details. It's about understanding the user, what he or she wants from the app and needs it to do and how the realities of being humans with weak eyes, large fingers, and bad memory affect the way software gets designed. I asked my TUAW colleagues to share their thoughts on what makes a good app.

Brett Terpstra loves apps that are designed with a unique look but that use familiar controls. As a design philosophy, his ideal applications are both easy to use and fun to look at. Delicious, if you will. Cookie-cutter app elements may be great for prototyping an application's infrastructure but to him an app that really stands out has a unique visual voice.

He really loves Tweetie 2's ability to refresh your Twitter stream by scrolling to the top (with a tap on the title bar, of course), then pulling down and letting go. It's non-standard, but so intuitive that it should be. That's the kind of attention to detail that makes him feel warm inside.

For me, it's all about putting yourself into the mindset of the user. Were features put in place because they need to be there or because the developer thought it would be cool? Is the developer really understanding how real people might use the app? Take the iPhone. Is there a switch that lets you disable autorotation when you're using a game while lying on a couch or in bed? Because that's how real users use real games. And if the developer hasn't thought about details like this, they haven't hit that design sweet spot of matching real world needs against programming limitations.

Chris Rawson loves well-designed icons. They should give you some indication of what the app does, so you can launch it with barely a glance. Want to use multi-touch controls? Make sure those controls are intuitive and that they provide an innovative use of the technology. In his opinion, Convertbot is a great example.

Remembering already-set preferences is another hobbyhorse. Take iPhone apps that connect with the Mac over Wi-Fi for example. A brain-dead simple initial setup should be followed by only needing to push a single button (if that) to connect on all subsequent connections. And as for a finishing touch, he feels that well-polished graphics shouldn't look like something squeezed out over a single afternoon by someone with no artistic skill whatsoever.

Well designed, easy to follow instructions are key for David Winograd. In the best of all possible worlds those instructions should even include user interaction, whether via Q&A or by modeling, to make sure the key points get through to the user. In his opinion, Irene's Spirit has the best tutorial he's ever seen in an iPhone app. If the app were as good as the tutorial, the world would probably implode.

These are just a few key points from our team. Add yours to the comments below. What are the key elements that make an application, whether for Mac or iPhone or any other platform, shine for you?

Filed under: iPhone, App Store

Geotagged tweets now alive in Stone Design's Twittelator Pro 3.3.1

Twitter has flipped the switch on some new features, including geotagging of tweets and automatic retweeting. As a happy user of Stone Design's Twittelator Pro 3.3.1 [iTunes link], I was even more giddy when I found out that my favorite Twitter app already supports both of these features.

The geotagging feature lets you optionally attach a latitude and longitude to your tweets. If you receive the tweet in Twittelator, you can tap on the sender's avatar icon to see the geotag and pull up a Google map of the location near where the tweet was sent. The app lets you turn off geotagging when you send a tweet, which is useful if you're trying to shake off a stalker. It's also cool to use "nearby search" to find people who are near you and sending out tweets, and view their location on a map.

The official retweet feature has been going live for the past two weeks or so, although as of yet I haven't seen or been able to send a retweet that appears with the new retweet icon. In the web-based Twitter, I do see the new icons and messages that say "Retweeted by you," but I'm not sure why I'm not seeing this in Twittelator Pro.

Is anyone else using Twittelator Pro 3.3.1 who can vouch that the new retweet capability is working for them? Leave a comment.

Filed under: Software, iPhone, App Store

TomTom delivers promised iPhone update

TUAW told you it was coming, and it has arrived. TomTom has updated its U.S. GPS navigation app [US$99.99, iTunes link] and added text-to-speech, advanced lane guidance, and a 'help me' feature for use in emergencies.

TomTom has been a little late to the text-to-speech party, with most competitors already offering this important function. Magellan has now jumped into the game with a very nice nav app as well, and at an introductory price that undercuts the TomTom app by twenty bucks.

All of the major navigation apps for the iPhone are quickly approaching feature parity. At this point, your main decision is whether you want the data streamed to your phone (as the AT&T app does), or have maps and data built into the app (like TomTom, Navigon, Magellan and some others).

Looming over whatever decision you make is trying to figure out if Apple will ever allow the Google turn-by-turn navigation app into the app store. It's going to be free, and Google says it wants the app to be on the iPhone. Of course things haven't been going swimmingly between Google and Apple of late (Google Voice, Android competition), so it's just a guess as to how that will all turn out.

If you need a navigation app in order to get to Grandma's house for the holidays, it's probably a good time to buy one. However, If you're willing to wait for the possibility of Google's free turn-by-turn nav app making it to the iPhone, you might be rewarded for your patience.

Filed under: iPhone, App Store, iPod touch, First Look, App Review

First Look: Voices for iPhone

Novelty and social applications are a big hit on the iPhone. A new one from the folks of Taptivate is sure to be a big hit when it is released in the near future. Voices for iPhone is touted as an "audio recorder with a twist" and even a "social voicemail" utility.

With Voices [iTunes Link], you're given tools to manipulate your own voice in many fun and odd ways. Whether you'd like to transform into Darth Vader or a chipmunk, you're good to go with Voices. Sporting a unique and very pretty user interface, the application boasts a lot of cool extras sure to show you how hard the developers have worked on it.

The app has a home screen-like selection window where you can choose the way in which you want your voice manipulated. A stack of your recordings can also be accessed with just a tap.

After initially seeing this app when it was in early beta, it has come a long way since then. The app is being published by Tap Tap Tap and is available for only 99 cents. Also, to celebrate the release, MacHeist is offering a special "Tweetblast" deal, giving away a free copy of Voice Candy for Mac to people who help spread the word on Twitter.

Here's some shots of Voices in action:

Filed under: Analysis / Opinion, Desktops, Hardware, Software, Developer, iPhone, App Store

MS software architect: Apps don't make the phone

This sounds an awful lot like sour grapes to me: Ray Ozzie, Microsoft's chief software engineer, told a Professional Developers' Conference earlier this week that it wasn't the apps that would make or break the smartphone platforms. Of course, that's what most press and blog outlets seem to be focusing on (maybe because we all already know what the hardware is like -- apps change every day if not every minute, and the hardware only changes occasionally), but Ozzie says customers won't buy a phone for the apps. The biggest apps, he says, will eventually be available on every platform. To put it in as few words as possible, you'll be able to tweet from everything in the future.

And he's got part of a good point there: it's true, the major functionality of "killer apps" will be available across platforms. But Ozzie forgets (or is just ignoring) that that's already the case on desktops. While yes, you could claim that porting to the various smartphones is easier than porting to the various PC platforms, that doesn't avoid the fact that I can tweet, IM, email, browse, edit photos and movies, and do whatever else I want on both platforms as well. And for some reason (ahem, the hardware and the way both software and hardware are designed), I'd rather do them on the Mac. People love their iPhones not just for the apps but for the way it fits in their hand, and how just plain slick it is.

That's not to say that the smartphone platform war is over -- no way, it's only beginning, and we consumers will take innovative ideas wherever we can get them. But Ozzie saying the apps don't count (and echoing his fellow Microsofters in trying to separate Apple from their software strategy) seems to mean that even he thinks he's already lost that race -- they certainly do play a large part in which platform consumers eventually choose.

Filed under: App Store

Two App Store updates: Trillian ships, Google Earth 2.0 arrives

There are two arrivals in the App Store of note. First, after a three month wait, the multiservice IM client Trillian is now available in the App Store [iTunes link] for iPhone and iPod touch.

We previously discussed the fact that Trillian was sitting in approval limbo with no word from Apple as to why the app was being delayed. As of today it is available for US$4.99. Cerulean Studios website has more information on features, and we will be reviewing the app soon, but we wanted to let you know that it was available (for iPhone/iPod touch devices running OS 3.0 or later).

Second, the 2.0 update to Google Earth for iPhone [iTunes link] is rolled out now. The major new feature in the app is the ability to overlay your own custom Google maps onto the geographic display in GE; the app also improves POI selection and adds a slew of new languages. Google Earth requires iPhone/iPod touch OS 2.0 or later, and it's free.

[Google Earth hat tip to Ars Technica]

Tip of the Day

To get an instant map to any address, just go to your Address Book and right click on the address field of any one of your contacts and select "Map Of." The address will then be revealed in Google Maps on Safari. You can do the same if a data detector determines there is an address in an e-mail in Mail.


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